#pragma once
#include <game/Config.h>
#include <math/Vector2.h>

ARELLO_GAME_NAMESPACE_DECL_START
namespace input {
struct TouchEvent
{
	math::Vector2<float> GlobalPoint;
	math::Vector2<float> LocalPoint;
	int TouchId;
};
} // namespace input
ARELLO_GAME_NAMESPACE_DECL_END